Educational, serious, learning, and transformational games, are various terms used in the ever-evolving landscape of games and game design. These terms are often used interchangeably. However, each one of these games’ categories encompasses unique characteristics and objectives. For that reason, understanding these distinctions can help developers and educators select the right type of game for their specific goals.

Educational Games

Objective: These games focus primarily on imparting knowledge or skills.

Characteristics:

Benefits:

Example: 

“Math Blaster” – A game that helps students practice arithmetic through fun and engaging missions.

Serious Games

Objective: These games address real-world problems or issues, often beyond purely educational purposes.

Characteristics:

Benefits:

Example: 

“Foldit” – A puzzle game that contributes to scientific research by allowing players to fold proteins in an online simulation.

Learning Games

Objective: These games facilitate learning experiences through game-play.

Characteristics:

Benefits:

Example: 

“CodeCombat” – A game that teaches coding in Python and JavaScript through interactive quests and challenges.

Transformational Games

Objective: These games aim for profound personal growth and behavior change.

Characteristics:

Benefits:

Example: 

“That Dragon, Cancer” – An autobiographical game that deals with themes of love, loss, and coping with terminal illness.

Indelible Learning Games: A Multi-Faceted Approach

What category of games do Indelible Learning games fit in?

Indelible Learning games encompass elements from all categories, aiming to impart knowledge, simulate real-world scenarios, foster critical thinking, and inspire transformation. That personal transformation inspires long-lasting changes and development of healthy (or healthier) habits.

Indelible Learning: Election Lab Online

Election Lab Game fits all the checkmarks for a great educational game. Besides its focused immersive learning experience of playing the electoral college, it also provides transformation for players as well. That transformation includes not only better understanding of the complex process of electoral college but more importantly, decreased partisanship. Decreased partisanship leads to players being more civil to each other.  Amazing transformation to say the least.

Talking about civility reminds me of Benjamin Franklin words: “Be civil to all, sociable to many, familiar with few, friend to one, enemy to none.”

Indelible Learning: End Of Imperial

End of Imperial fits in the formal and informal educational settings. It addresses serious real life issues, encourages problem-solving (and other 21st century skills), and encourages decision-making. This medical mystery game provides digital simulations for real-world experiences. It facilitates understanding and engagement with complex issues related to sleep, health, driving, substance use etc. In that sense, it is a serious game. But, End of Imperial also promotes critical thinking, and problem-solving skills. Accordingly, End Of Imperial is a learning game. Given its’ storytelling and immersive experience, it encourages self-reflection and personal transformation as well. Indeed, while playing the game (or afterwards), this game sparks a number of in-depth discussions about choices that players will make in their real life. That might help them not only live healthier lives but also avoid getting into potential life-threatening situations. In that sense, End Of Imperial is also a transformational game.

Indelible Learning: Handwashing Trainer

Bubble Beats Trainer, our handwashing technique training game can also be used in formal or informal educational settings. Bubble Beats Trainer emphasize factual knowledge and helps with mastery of proper hand hygiene. This game also engages students in interactive learning, and it reinforce traditional educational material through practical applications. In that sense, it is an educational game. On the other hand, it also provides practical simulations for real-world experiences. Accordingly, it also has benefits of serious games.  The ability of Bubble Beats Trainer to encourage problem-solving (cleaning dirty hands to completion), meets the definition of learning game. And given its’ aim to help players with personal transformation and development of better health habits, it also has certain characteristics of transformational games.

And above all, Indelible Learning games are fun to play, engaging users across multiple dimensions of learning and growth.

Conclusion

While each type of game serves distinct purposes, they all harness the power of interactive and engaging experiences to educate, inform, and transform.

By understanding these distinctions, you can choose or design games that align with your objectives, whether to impart knowledge, simulate scenarios, foster skills, or inspire change.

How about you?

What types of games do you use, play, or create, and for what purpose?

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