End of Imperial

End of Imperial
Players: single player game for an individual, or the entire classroom Ages: 11 to adults Grades: 6th – 12th Standards Met: CTE, NGSS Practices, HEALTH
End of Imperial is a comprehensive, innovative, interactive digital learning game with classroom supports for health-science career exploration in middle and high school.

It uses experiential learning to link the game and classroom discussion to specific careers and real-world scenarios. It exercises career skills to create lifelong learners who can adapt to new, rapidly evolving careers. The game is authentic: most, if not all, of the characters, are inspired by the people who live and work in Los Angeles.

Skills addressed:

  • Critical thinking
  • Problem Solving
  • Reasoning from evidence
  • Cross-disciplinary: emergency medical services, police and medical investigations are intertwined; sleep and prescription drug abuse are at the heart of the mystery.
  • Career Technical Education: expose learners to several STEM and medical professions engaged in emergency medical response, and forensic investigation.
  • Personal health: establishing healthy habits and good sleep hygiene is vital to a long, healthy, and productive life.

Learning Objectives:

  • Use primary documents in a police and medical investigation to exercise information literacy, close reading of text, establishing a verifiable timeline, and reconciling contradictory information.
  • Place in context the victim’s battle for sleep with societal pressures driven by technology, particularly social media, to be responsive always and everywhere.

Funded by the National Institutes of Health:

  • We acknowledge the generous support of the National Institute of General Medical Sciences, grant number 1 R43 GM133303-01A1.

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