If you are attending the stupendous education games exposition this year, but don’t have time to work through the playlist of free games on YouTube, here is a handy page with links to the games themselves. Many thanks to our intern, Kai Mohl, for compiling this list. These are sorted by game title. (Click here to see the list sorted by company.)

     By Kai Mohl
  1. ASSISTments
    7 Generation Games
    Sign up for ASSISTments today! ASSISTments is a forever free online math platform that makes it easy for teachers to assign online from their curriculum, and assess student progress in the classroom or remotely. When working on assignments within ASSISTments, students get immediate feedback as they go an
  2. AzTech: Meet the Maya
    7 Generation Games
    AzTech: Meet the Maya is a 2D/3D exploration/adventure game used to teach mathematics principles stats, measurements, data and english/spanish language skills in the context of the Mayan Empire’s civilization, culture, and history. Targeted at 5-8th graders.
  3. AzTech: The Story Begins
    7 Generation Games
    AzTech: The Story Begins is a 2D/3D exploration/adventure game used to teach mathematics principles stats, measurements, data and english/spanish language skills in the context of basic Central American Indigenous history. Targeted at 5-8th graders.
  4. BioDive
    Killer Snails
    BioDive combines web-based virtual reality and personalized digital journaling to enable students to experience the life of a scientist. In BioDive, students take on the role of marine biologists investigating the delicate ecosystems of venomous marine snails. Throughout their expedition, students observe, discover, and hypothesize about abiotic and biotic factors that impact marine biodiversity. BioDive will work with any web-enabled device computers, tablets, smart phones, and ChromeBooks.
  5. BlocksCAD3D
    BlocksCAD
    BlocksCAD builds math and computer science skills by using a specialized 3D CAD computer-aided drafting software. A block-based coding platform allows students ages 8+ to create and manipulate 3D objects while using geometry and spatial reasoning skills. BlocksCAD fully supports teachers by providing a comprehensive curriculum with detailed lessons that are standard-aligned.
  6. BrainQuake
    BrainQuake, Inc.
    The BrainQuake educational platform provides experiential, game-based learning and assessment in mathematics targeting the middle-school grades. The primary focus is on developing and measuring number sense, mathematical thinking ability, and creative problem solving skills. Available on iOS devices; Web version pending.
  7. Building the Universe
    Stardust Mystery
    Building the Universe is a time travel and building game that starts at the Big Bang, the beginning of the universe. The player arrives in the Cosmic Egg, a ship capable of traveling through time anywhere in the universe, and even altering its scale to shrink below the size of an atom or larger than the stars. The objective is to build the universe starting from the first fundamental particles and ending with a Solar System and habitable Planet Earth. In PART 1, players use the tools available in their ship to build the first atoms in the universe from quarks and electrons. The video game, combined with books, short stories and science videos are part of the Stardust Mystery Project
  8. ChemVLab+
    WestEd + Carnegie Mellon University
    The ChemVLab+ project provides eight chemistry activities that help high school students develop science practice skills and knowledge through scenario-based activities that use virtual lab simulations and provide immediate feedback.
  9. codeSpark Academy
    codeSpark
    In codeSpark Academy’s Story Mode, kindergarten to grade five students learn the ABCs of computer science with a highly accessible word-free approach. Students program lovable characters called The Foos to create their own interactive stories, learning core computer science concepts in the process.
  10. Counting by 2 Languages AR
    7 Generation Games
    Counting by 2 Languages AR is an augmented reality app for preschool through kindergarten students ages 2 to 6 that teaches counting in English and Spanish. “Counting By 2 Languages AR is a great way to get kids counting and learning a second language! It’s two languages, twice the fun in this bilingual educational app.”
  11. Crystal Island: Lost Investigation
    North Carolina State University
    Crystal Island: Lost Investigation is a game-based intervention where middle school students engage in scientific problem-solving microbiology and reading comprehension complex informational texts to play the role of an infectious disease investigator deployed to a tropical island to solve a mystery.
  12. Cyberchase Fractions Quest
    FableVision
    Created for grades 3 and 4, Cyberchase Fractions Quest is an immersive math learning game that trains and assesses your students’ fractions and problem-solving skills incorporating the latest research on how children best learn fractions. Based on the popular, award-winning PBS KIDS math series Cyberchase, Cyberchase Fractions Quest combines a high-stakes adventure story with a research-based approach to fractions learning using a series of quest-like challenges that increase in difficulty.
  13. Decimal Point
    Carnegie Mellon University
    In Decimal Point, middle school students practice decimal number operations through a series of theme park minigames designed to address decimal misconceptions.
  14. DESCARTES
    Parametric Studio
    In DESCARTES elementary school students in grades 3-5 use engineering design, apply math and science concepts, simulate in a sandbox game, utilize prototyping kits, and 3-D print their own prototypes for cars, gliders, airships, bridges, submersibles, boats, and other machines using a standards-aligned design platform and curricula.
  15. Echo Explorers
    Bridge Multimedia
    Echo Explorers is an adventure game for elementary students with and without disabilities to learn math with the characters from the PBS KIDS series, Cyberchase. The game uses in-game learning supports such as caption controls, audio descriptions, captioning, and switch accessibility.
  16. EcoXPT
    Harvard Graduate School of Education
    In EcoXPT, middle schoolers explore an immersive simulation of a pond ecosystem traveling between different days and locations to learn about it. They discover an environmental puzzle and seek to explain it by observing organisms in the word, collecting and graphing data, using measurement and experimental tools, and talking to virtual scientists.
  17. EMPIRES
    MidSchoolMath
    Set in Ancient Mesopotamia at the brink of the agricultural revolution and the beginning of trade economies, EMPIRES invites students into an epic civilization story, with characters, a rich plot and individual empires run by each student Provident. Students in 7th grade math manage their empire, tallying assets, investing and distributing resources as they choose across a vast array of options. As each activity unfolds, opportunities for learning and practicing math appear, within the context of the game.
  18. Empiric Empire
    7 Generation Games
    Empiric Empire is a mobile educational game for middle school incorporating in-context applications of mathematics and health sciences including epidemiology while integrating Aztec history and information about health careers.
  19. End of Imperial
    Indelible Learning
    Put on your detective’s hat to solve a medical mystery: the cause of a fatal car accident at one of the most dangerous intersections in the country. Through an immersive point-and-click adventure, you will learn about healthy and unhealthy sleep habits and authentic health science careers.
  20. FabMaker Studio
    FableVision
    FableVision Learning’s FabMaker Studio is a web-based design and fabrication tool that allows students from kindergarten to 8th grade to design, invent, and build their own geometric constructions and working machines. Students have access to low-cost materials like paper, card stock or cardboard, and a wide range of tools from scissors to inexpensive 2D cutters, 3D printers, and laser cutters. Because FabMaker Studio allows users to evaluate, redesign, and recreate quickly, students can experience a full engineering design process, while simultaneously fostering creativity, persistence, and resilience. The product aligns to learning outcomes for math and engineering.
  21. Fate and Fortune
    MidSchoolMath
    Set in the Spice Trade of the 1600s, Fate & Fortune engages 8th grade math students in an epic adventure with opportunities for collaboration, character development, and crafting intricate designs for their ships and trade businesses. They manage their own Renaissance-era shipping company and travel around the world to purchase and sell spices. Students construct expressions and equations by applying fundamental algebraic logic in context of the game.
  22. Fish Lake The Game
    7 Generation Games
    In Fish Lake, players practice with Fractions while learning math problem-solving strategies. They’ll also be introduced to Native American history. Watch out for poisonous snakes! Canoe through the rapids. Find enough food for your village’s survival. Figure out “what’s fair.” Who knew you could get this excited about fractions? Recommended for grades 4 and up.
  23. FLEET
    ASNE
    Physics simulator – We work with upper elementary teachers to use FLEET as they introduce pushes and pulls before we talk about forces!. FLEET is perfect for showing the forces middle school curricula cover without emphasizing the numeric calculations used in high school. Students can study how gravity affects masses up to 2 million pounds. Most high school classrooms using FLEET employ it to demystify the physics equations, especially for students that do not have a strong math foundation.
  24. Forgotten Trail
    7 Generation Games
    Forgotten Trail is an adventure game for students in grades 5 to 7 that teaches fractions, decimals, measurement, and multi-step problem solving along with Native American history.
  25. Graspable Math Activities
    Graspable
    The Graspable Math Activities platform lets teachers assign engaging algebra tasks to their 6-12th graders to build procedural fluency and conceptual understanding. Teachers can see live feedback of student step-by-step work.
  26. Gwynnette
    Carnegie Mellon University
    Students use unique drag and drop interaction and other evidence based features to guide learning basic algebra skills. Offers personalized learning experiences with immediate and targeted feedback.
  27. HaloAR
    LightUp
    The Halo AR app enables teachers and students to easily add augmented reality AR overlays to their lessons, textbooks, and course material. Create video-enhanced flashcards, interactive 3D science labs, and more.
  28. HoloLAB Champions
    Schell Games
    Grab your safety goggles and set out on a chemical-burning, liquid-stirring, camera-whirring competition. HoloLAB Champions is an immersive virtual reality lab practice game show. The game allows students to interact and compete safely in a lab environment without investing in tangible lab equipment. Perform actual measurements correctly in order to complete challenges and earn trophies. Players interact with the dynamic hosts of the game show, Earl and Meyer, who guide them along the way towards lab practice stardom. It’s virtual lab practice with real lab mastery.
  29. Infini-D Lab
    Infini-D Learning
    The Infini-D Lab is a collaborative game the whole class gets to play together that measures the knowledge, skills, and dispositions of each student. As students navigate missions built around current Math and Science standards in grades K-9, they are assessed as they apply their learning in a hands-on way.
  30. Inq-ITS
    Apprendis
    Virtual online science labs that grade themselves for grades 4-12. Students get personalized feedback as they work. Teachers get real-time reports and alerts to help them identify who is struggling.
  31. Kasi
    Alchemie
    Kasi is a multi-sensory augmented reality experience for science. The Kasi tactile pieces are used to build molecular Lewis structures for high school chemistry. The computer vision software recognizes what is built and delivers feedback to the student as they solve the structural puzzles. Kasi can be used be both Blind / Visually Impaired students and their sighted peers for inclusive and accessible learning.
  32. KinderTEK® Pro Connected
    University of Oregon
    KinderTEK® Pro Connected is an iPad app that fully engages students in learning important early math skills at their own pace. Complete with teacher reporting features and a parent portal for remote and hybrid learning, this app will provide a strong foundation in early math. Animal themed games/teaching materials for young audiences.
  33. Listening to Waves
    UCSD
    These web applications are science tools, and they allow you to playfully analyze and create sound and music. Oscilloscopes, sound editing software etc.
  34. Looking Inside – Cells
    NYU CREATE
    Looking Inside – Cells is a Collaborative VR Learning Environment for Middle School Science, available for free. Students work in small groups to design cells, learn about mitosis, and learn about cell specialization. Set of various simulations/other materials focus on biology/stem education.
  35. Making Camp Bilingual
    7 Generation Games
    Mobile/desktop game for grades 3-5 that teaches multiplication and division skills, math problem solving strategies, and native american history, while simultaneously teaching basic english or spanish language skills.
  36. Making Camp Premium
    7 Generation Games
    Mobile/desktop game for grades 3-5 that teaches multiplication and division skills, math problem solving strategies, and native american history, while simultaneously teaching basic english language skills.
  37. Market Bay
    Teachley
    In Market Bay, elementary school students explore a 3D world doing math everywhere they go. Mobile focused.
  38. Martha Madison
    Second Avenue Learning
    “With Martha Madison, middle school students join meerkat scientist Martha Madison on quests to help her community, while learning physical science and 21st century skills. Jump, fly, slide, and bang through game levels built on a side-scrolling platform that plays like a video game. These experiences give students hands-on experience with the critical physical science concepts, and you get standards-aligned lesson plans to help you drive it all home.”
  39. Math Snacks
    New Mexico State University
    Math Snacks are short animations, games and inquiry-based lessons for learners in 3rd through 8th grade. They are available in English or Spanish through free web access at MathSnacks.org
  40. May’s Journey
    Northeastern University
    May’s Journey is a game that uses 3D puzzles to teach beginner-level programming to middle school students. Through code, players can interact with the world, solve environmental puzzles and help May progress towards her goals. A rich narrative, fun characters, and a 3D gameplay environment make learning in May’s Journey fun!
  41. MindLabs: Energy and Circuits
    MindLabs
    In MindLabs Energy and Circuits, students from grades 3-5 learn STEM concepts like energy and circuits through state-of-the-art augmented reality AR. Students collaboratively work through hands-on challenges to solve problems and engineering design solutions either independently or together learning from home.
  42. MissionKT
    Stardust Mystery
    Mission KT is a four-player science learning game. Players form the four-member CREW of the Cosmic Egg time, space, and size-change travel ship as they visit the dinosaur extinction era to find out how much STARDUST atoms they inherited from the Last T-Rex. Players learn about the size and number of atoms in their body, and how their atoms have been recycled and inherited from plants and animals that lived before them. They also learn how objects are made of different combinations of atoms that result in different object properties. The video game, combined with books, short stories and science videos are part of the Stardust Mystery Project
  43. Muzology
    Muzology?
    Ever wonder why students struggle with math yet know the words to ALL their favorite songs? Muzology’s award-winning, algebra-readiness platform uses educational music videos to make learning math fast, fun and easy. Developed by a team of learning experts, PhDs Harvard & Oxford and hit songwriters, Muzology presents challenging math skills and procedures in a clear and engaging way. The platform also contains formative assessments, dashboards and assignment features; can be used successfully in-class and remotely; and supports all tiers of instruction including rapid remediation!
  44. Newton_AR
    Parametric Studio
    NEWTON-AR is a STEAM and Computer Science game for early elementary students in grades K-3. The product features an augmented reality AR app and numerous real-world maker kits that interact with it. The objective of NEWTON-AR is to learn science, mathematics, engineering, arts, and computer science concepts and then apply these to solve Rube Goldberg-style STEM puzzles.
  45. NIH Scientist Launch Game
    Center for Scientific Review at NIH
    The NIH Scientist Launch game lets you experience the excitement of becoming a scientist, getting a research grant and advancing biomedical science and health. Learn more about the fight against cancer, heart disease, and the common cold; learn how to design better research projects; experience the challenges and successes of being a researcher. For middle school students and up.
  46. NumberShire
    University of Oregon
    NumberShire™ is an internet-based, educational game with an intensive focus on critical whole number concepts and skills for students in kindergarten through second grade. NumberShire is intended for all students, especially those at risk for mathematics difficulties. NumberShire, an educational mathematics video game, involves an engaging and fun storyline set in an idyllic, Renaissance-themed village with unique characters, narrative goals, and visual rewards. This interactive storyline motivates students through lessons with an intensive focus on whole number concepts and skills.
  47. ONPAR Innovative Assessments
    University of Wisconsin – Madison
    ONPAR is an online classroom assessment system designed to be accessible to all students. This video showcases a suite of technology-enhanced tools crafted to provide teachers and students with information about students’ knowledge and skills as envisioned by the Next Generation Science Standards for middle school.
  48. Physics Playground
    Florida State University
    Physics Playground is a 2d computer game that significantly improves middle- and high-school students’ understanding of Newtonian physics. Gameplay consists of solving increasingly difficult levels via sketching drawing objects on the screen and manipulation interfaces changing sliders of physics parameters.
  49. Pocket Lab
    Myriad Sensors
    PocketLab is a technology system for hands-on science learning for students in 3rd grade through college. PocketLab bridges the gap between hands-on experiments and digital learning tools. Gathers data for physics labs magnetic fields, acceleration, etc.
  50. Polyhedron Physics
    Polyhedron Learning Media
    Provides realistic lab experience for secondary/post-secondary levels. These physics labs contain everything needed to conduct virtual physics experiments, including realistic 3D laboratory equipment and data collection tools that look and act like an actual hands-on lab. A flexible teaching and learning tool — with convenient access anywhere, anytime — Polyhedron Physics is ideal for distance learning situations, and an economical option that eliminates the need for expensive lab equipment and time-consuming equipment set-up.
  51. ProblemScape
    RoundEd Learning
    ProblemScape is a 3D adventure game that teaches introductory algebra for middle school students and is a problem-based learning environment that is deeply rooted in research. ProblemScape has students teaching characters in the virtual world to solve problems.
  52. Project ESCOLAR
    University of Oregon
    Effective Scholastic Curriculum for Online Learning and Academic Results ESCOLAR supports middle and elementary school students, including those with learning disabilities, in learning science in an engaging environment.
  53. Readorium
    Readorium
    Readorium teaches reading comprehension to students in grades 3 through 8 using science text that automatically adapts to each child’s level, as they progress. Goal of explaining complex science topics in a fun and comprehensible way, while simultaneously boosting non-fiction reading comprehension skills
  54. Saga Coach
    Saga Education
    Saga Coach is a module based program that helps build skills required for tutoring. Users will work through 3 modules based around building relationships with students, lesson planning, and understanding student needs.
  55. Sands Qaissaunee
    CSSIA
    Multidisciplinary interactive game sets that teach basic concepts in selected fields. Includes courses in math, computer science, and various stem subjects.
  56. Save the Building: Tuned Mass Dampers
    Embodied Games Lab at ASU
    In Save the Building: Tuned Mass Dampers, middle school through college students explore how engineering variables can be adjusted to save a skyscraper from an earthquake. In this embodied game, available in both in Desktop and VR formats, players get to kinesthetically create the earthquake as well.
  57. SimStudent
    North Carolina State University
    SimStudent is a teachable virtual agent and an interactive learner, who applies inductive logic programming to learn cognitive skills from examples demonstrated by the middle school students who act as the tutor in this system. Helps students learn through teaching. Primarily focused on basic algebra.
  58. Space Odyssey Exhibit
    Denver Museum of Nature and Science
    Space Odyssey invites guests of all ages to use all of their senses, step into worlds within their imaginations, and bravely explore the great beyond through interactive games, immersive environments, rover missions, and more. This permanent exhibit is now open at the Denver Museum of Nature and Science. The focus is on astronomy and astrophysics.
  59. Spirit Lake
    7 Generation Games
    In Spirit Lake: The Game, players learn how to solve multiplication, division and geometry through word problems set in the context of a stories based on the history and culture of the Dakota people. Save your tribe from attacks and a spreading epidemic by solving math problems while escaping rabid wolves and hunting buffalo. Math has never been this fun! Spirit Lake: The Game is a 3D virtual world game for students in grades 3 to 5 that teaches multiplication and division and the history of the Dakota.
  60. Stardust Mystery: Covid 19 and mRNA Vaccine Online Tutorial
    TheBeamer LLC
    Webpage provides stories, videos, and other resources to help teachers when covering various science topics. This includes cell biology topics, mRNA vaccines, and other science related to the COVID pandemic. They also have similar resources for other science topics.
  61. STEMadium
    Dfusion
    STEMadium is a proven effective mobile game that teaches middle school age youth STEM concepts, aligned with Common Core Standards, using the science of baseball. The player completes a series of challenges to save the baseball team, the Dragons, and the stadium from the evil SUITS. Players solve baseball challenges, like finding the best launch angle for a homerun, using experiential approaches, while they explore and customize their stadium and help their teammates become better players.
  62. Stories of Algebra for the Workplace
    Southern Methodist University
    In the “Stories of Algebra for the Workplace” environment, students in grades 7-undergraduate can write and solve algebra problems about how math is used in a career they are interested in. They can watch videos and interact with fillable templates to explore how math is relevant to their career path.
  63. Tami’s Tower: Let’s Think About Engineering
    Smithsonian Science Education Center
    It’s lunch time and Tami, the golden lion tamarin, is hungry! Help Tami reach the delicious fruit by building a tower. But watch out! Other animals can cause Tami’s tower to topple over. From the Smithsonian Science Education Center, Tami’s Tower: Let’s Think About Engineering is an educational engineering design game that will help teach your student how to design a solution to a problem using basic engineering design principles.
  64. Tekniverse
    Teknikio
    An introduction to Teknikio’s new Internet-of-Things IoT learning platform designed for grades 6-10 and beyond. Control the lights in your house with a signal from the International Space Station, or a text message from your best friend. Learn to code a network of physical objects —”things”— to digital data and collaborate in real-time from anywhere in the world.
  65. The Nomads
    Turtleshell Education
    “The Nomads” is an augmented reality mathematics board game that trains adaptive expertise in rational number arithmetic and pre-algebra skills. The game is designed for 4th to 8th graders, students who are transitioning from basic arithmetic learning to advanced mathematics skills in algebra.
  66. The Pack
    NYSCI/New York Hall of Science
    The Pack, an open-world computational thinking game where middle school students collect Pack creatures to perform specific tasks, combining them into algorithms to solve problems in order to restore balance to the fictional world of Algos.
  67. The Race to the Big Bang book
    Stardust Mystery
    The Race to the Big Bang illustrated science adventure book is the sequel to The Stardust Mystery. The Cosmic Kids had just returned from a wonderful trip to the moon. As their lives are altered by the Covid-19 pandemic they discover the best pandemic pastime of all, a new contest called The Race to the Big Bang. They discover unusual things on earth, in the solar system and in the universe. They help prove the Big Bang theory and Albert Einstein’s Twin Paradox. They accidentally provide a dramatic example of the Survival of the Fittest principle of Darwin’s Theory of Evolution. They end their adventure by using the Virtual World to create videos to help other kids understand how we can become infected by the Covid-19 virus, and how a vaccine can keep us safe.
  68. Time Tails
    Snowbright Studio
    In Time Tails, high school students save the day by using standards-aligned Computer Science skills they learn through gameplay. Teaches users how to use Unity with a curriculum based on AP CSA principles.
  69. Treehouse Trouble
    Twin Cities PBS
    Students learn about motion, balance, and stability by helping Sarah build treehouses. Players are encouraged to retry when their constructions don’t succeed. An introduction to engineering concepts.
  70. TutorASSIST
    ASSISTments
    Program for teachers/tutors to assign work to students. After students turn in the work, it is automatically graded with feedback returned to them. ASSISTments and TutorASSIST give data to tutors and teachers to help improve teaching.
  71. Tyto Online
    Immersed Games
    In Tyto Online, middle school students engage in authentic science problems and phenomena within a video game. For example, students learn about genetics through solving a food shortage by working with a botanist to engage in selective breeding and running experiments on levels of water and light to increase crop yield. Built for NGSS as students investigate anchoring phenomena and culturally relevant problems via storylines.
  72. vCoder
    Beach Day Studios
    vCoder is a computer science game where students learn to code within virtual reality. vCoder is designed to teach kids in the way they learn best: by experiencing things for themselves.
  73. Verdant VR
    Lighthaus
    Verdant is a Virtual Reality VR-based genetics unit for high school biology that transports students into Gregor Mendel’s famous pea garden, to discover the laws of classical genetics through breeding virtual plants.Teachers use Verdant by providing a VR headset to students and then creating a class with our online dashboard. Each student’s Verdant account that saves their progress and lab data to the online portal. Teachers guide students through a 1-week unit on basic genetics by enabling them to experiment in their pea garden, cross-breeding plants and tracking the results, “X-raying” into the plants’ genotypes, and performing longer, student-designed investigations to cultivate the most valuable ‘cash crops’. The intervention can be used in-class or for remote learning.
  74. Vidcode
    Vidcode
    Vidcode offers award-winning computer programming courses for 3rd – 12th grade. Vidcode engages students of today with project-oriented lessons. Students create memes, video filters, interactive games, and face tracking projects, all with real programming languages. Vidcode offers modular, semester and year long courses for 3rd – 12th grades that are aligned to all state CS standards.
  75. Virtual Internships
    Northeastern University
    Virtual Internships is a technology-mediated learning intervention designed to broaden participation in experiential learning and work-based learning for traditionally underserved student populations. In a virtual internship, students work in teams to complete curriculum-aligned employer-sponsored projects. The Virtual Internship platform mediates feedback between the students and employer partners and scaffolds learning content, reflection, and peer-review processes around the project delivery to support non-academic skill development and career exploration.
  76. Wearable Learning Cloud Platform
    Worcester Polytechnic Institute
    WLCP is a free online tool that enables students and teachers to create and play their own educational games. Allows for the design of multiplayer games playable on mobile devices using a simple visual programming language.
  77. XplorStemAcademy
    XplorStem LLC
    XplorStem Academy is a science-centric 360° hands-on web-guided journey through the scientific method. The highlight of the program is the hands-on laboratory that reproduces a historic scientific discovery, like the discovery of chlorophyll. Allows for teacher tracking of student performance and progress.